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About Me

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I’m a Technical Animator with 5+ years of experience at Epic Games, working on Fortnite gameplay and MetaHuman technologies. I specialize in rigging, skinning, and building reusable Control Rigs in Unreal Engine for weapons, vehicles, and character assets. I develop tools and improve pipelines in Unreal Engine and Maya using Python and Editor Utility Widgets, streamlining production workflows. I work across disciplines to solve technical challenges and deliver high-quality, performant assets.

Outside of work, I enjoy painting, writing, and exploring creative problem-solving through hands-on projects.

Open to new opportunities in Technical Animation and Technical Art.

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